![total war warhammer siege towers total war warhammer siege towers](https://i.imgur.com/1K7CXOU.jpg)
- #TOTAL WAR WARHAMMER SIEGE TOWERS HOW TO#
- #TOTAL WAR WARHAMMER SIEGE TOWERS INSTALL#
- #TOTAL WAR WARHAMMER SIEGE TOWERS CODE#
![total war warhammer siege towers total war warhammer siege towers](https://cdnb.artstation.com/p/assets/images/images/007/565/445/large/andrew-phelan-lizardmen-siege-tower-ingame-assets-03.jpg)
Either that or all this testing (and working on my project at the same time) has made be a bit However, it appears that a fewer number of wall sections are bugged than there were previously before the docking distances were modified. As the tests reveal (and as recently pointed out), some wall sections are in fact still bugged, and the units may still refuse to climb up the tower. I've just run some more tests on a variation of docking distances and large walls for different culture types. If you both installed and used the JSGME, I'm sure you'd have no problems file swapping.
#TOTAL WAR WARHAMMER SIEGE TOWERS HOW TO#
How to use the JoneSoft Generic Mod Enabler
#TOTAL WAR WARHAMMER SIEGE TOWERS INSTALL#
There's more info in this guide in the Scriptorium on how to download and install the JSGME, here's the link: I've never used it myself, but from reading about it, apparently you can run modified files seperately, without even having to change a single vanilla file. One way of doing this may be to use the JSGME for example. I'm sure you can keep an unmodified vanilla version on your machine, but at the same time you can make use of modified files. It had been a while since I'd been investigating the docking distances. Your post extract from TWC (above) got me thinking about the problem again, and that's why I conducted a few tests. What if the problem is not the entrance to the seige tower.but the exit.? If the exit has not been positioned correctly might the game think there is no path to the wall you want your troops to move to? If there is no path to a destination the units dont move.and thus appear stuck at the entrance.No, thank you Severous. But it got me thinking about the main problem. Your last comment re the exits causing casualties I have not noticed.
![total war warhammer siege towers total war warhammer siege towers](https://i.ytimg.com/vi/BbTCRoqtIEo/maxresdefault.jpg)
Missile_model data/models_engine/Bolt_high.CAS, 20.0
#TOTAL WAR WARHAMMER SIEGE TOWERS CODE#
![total war warhammer siege towers total war warhammer siege towers](http://honga.net/totalwar/warhammer2/images/warhammer2/flags/wh_main_grn_skullsmasherz/mon_256.png)
Browse to and open your data folder C:\Program Files\Activision\Rome - Total War.To fix this issue yourself manually (will take you no more than 2 mins), this is what you should do: The result is that each unit should now climb up any wall section. I've tried this on numerous wall sections, and using a variety of different infantry and missile units. Then I tried several distances closer to the walls, and after a bit of trial-and-error, managed to find the ideal distance. The units refused to climb up the tower, they didn't even attempt to enter the tower's base. I've run some more extensive tests, and have appeared to have solved this siege tower bug.įirst of all, I tried a docking distance that was deliberately too far from the walls. Note: this may be a modding topic of sorts, but the fix can be carried out by any forum member due to its simplicity.